
What do you do with a humanoid robot when it breaks down?
Like other complex machines such as cars and computers, humanoids will need to be recycled. Source: Re-Teck The race to mass-produce humanoid robots is in full swing. Industry leaders regularly debate how to source, assemble, and deploy these machines, which contain anywhere from 10,000 to 15,000 individual components. But an inevitable, multi-billion-dollar question remains unaddressed: What happens when they retire? Decommissioning humanoids is not a matter of traditional scrapping. It’s
As humanoid robots enter mass production with tens of thousands of individual components each, their eventual disposal poses a complex technical and safety challenge that the industry has not yet adequately addressed. Recycling these machines is far more complicated than traditional scrapping because they contain sensitive data, stored energy in battery systems, high-performance components susceptible to fatigue, and significant quantities of rare-earth magnets that cannot be safely separated using standard crushing methods. Safe decommissioning requires skilled technicians to surgically extract parts while managing risks including data breaches, battery thermal runaway, structural failures, and magnet-related injuries like crushing and spontaneous fire hazards. The industry must move toward designing robots with modular, standardized components that can be efficiently disassembled rather than relying on permanent adhesives and integrated assemblies.
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Browse AI courses on MavenGoogle DeepMind releases new advanced robotics AI model and next-generation gene prediction model
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Can AI agents program industrial robots without training data? Berkeley says yes
The new RoboSimStudio is an open-source project that enables agentic AI coding of robotic simulation environments. | Credit: UC Berkeley UC Berkeley and NVIDIA have released open-source tools for a new approach: enabling teams of AI coding agents to write, simulate, and refine readable robot programs. Since the early days of industrial robots, programming, tuning, and troubleshooting robotic workcells has taken weeks to months. New research coming out of UC Berkeley has demonstrated that new age

Boston Dynamics adds wheels to Atlas humanoid to test whole-body control
Bridging the divide between deterministic physics-based control and policy-driven adaptation, Boston Dynamics has deployed a hybrid locomotion architecture on a wheeled variant of its Atlas humanoid. The “experiment” combined classical model-based motor control with whole-body reinforcement learning to maintain dynamic stability across unstructured, real-world terrain. In the video, Andy Wu, controls engineer for Atlas at Boston Dynamics, highlights some recent experiments that he

Practice Makes Precise: At CoRL, NVIDIA and Partners Reveal How Robots Rehearse Delicate Work in Simulation
Simulation, which has long been the proving ground for robots learning to walk, roll and hop, is now helping researchers teach robots tasks that require a finer touch: aligning gears, connecting cables and assembling small components. The shift from locomotion to manipulation is taking center stage at this week’s Conference on Robot Learning (CoRL) in Austin, Texas, alongside the rise of agentic robotics — a new paradigm that integrates frontier agents to create interpretable code for physical

Memories.ai builds standardized egocentric video pipeline
Memories.ai models label every clip: Memories-H0 for hand pose, EgoAction for action segments. | Credit: Memories.ai Memories.ai is building a data pipeline for robotics companies that combines standardized video collection with AI-powered annotation to turn everyday egocentric footage into training data for robots. The San Francisco-based company is developing software and AI to help robots understand the physical world. It builds video-understanding models and data infrastructure, and it colle