
How better grippers can unlock physical AI
Models can generate actions, but hardware must execute those actions. | Credit: OnRoot Physical AI promises robots that can perceive, act and adapt in the real world with far less task-specific engineering than traditional automation. It’s a compelling proposition: robots powered by AI models trained on vast amounts of data, capable of improving over time and operating effectively in far less structured environments. But how do we get there? As AI systems move from the digital to the physical wo
Physical AI refers to robots that can perceive, act, and adapt in the real world with less task-specific engineering than traditional automation, but these intelligent systems depend on more than just software models. The grippers and end-of-arm tools that robots use to interact with physical objects are critical to whether AI models can actually execute their decisions reliably in unstructured environments. For physical AI to work effectively, these tools must handle real-world variation in parts and conditions, provide feedback through sensing during manipulation, capture contact data that complements vision and simulation, and offer flexibility to switch between different types of grippers for different tasks. This makes the hardware layer of manipulation as important to physical AI's success as the AI models themselves.
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Browse AI courses on MavenGoogle DeepMind releases new advanced robotics AI model and next-generation gene prediction model
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Gemini Robotics 2.5 accelerates real-world general dexterity
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Can AI agents program industrial robots without training data? Berkeley says yes
The new RoboSimStudio is an open-source project that enables agentic AI coding of robotic simulation environments. | Credit: UC Berkeley UC Berkeley and NVIDIA have released open-source tools for a new approach: enabling teams of AI coding agents to write, simulate, and refine readable robot programs. Since the early days of industrial robots, programming, tuning, and troubleshooting robotic workcells has taken weeks to months. New research coming out of UC Berkeley has demonstrated that new age

Boston Dynamics adds wheels to Atlas humanoid to test whole-body control
Bridging the divide between deterministic physics-based control and policy-driven adaptation, Boston Dynamics has deployed a hybrid locomotion architecture on a wheeled variant of its Atlas humanoid. The “experiment” combined classical model-based motor control with whole-body reinforcement learning to maintain dynamic stability across unstructured, real-world terrain. In the video, Andy Wu, controls engineer for Atlas at Boston Dynamics, highlights some recent experiments that he

Practice Makes Precise: At CoRL, NVIDIA and Partners Reveal How Robots Rehearse Delicate Work in Simulation
Simulation, which has long been the proving ground for robots learning to walk, roll and hop, is now helping researchers teach robots tasks that require a finer touch: aligning gears, connecting cables and assembling small components. The shift from locomotion to manipulation is taking center stage at this week’s Conference on Robot Learning (CoRL) in Austin, Texas, alongside the rise of agentic robotics — a new paradigm that integrates frontier agents to create interpretable code for physical

Memories.ai builds standardized egocentric video pipeline
Memories.ai models label every clip: Memories-H0 for hand pose, EgoAction for action segments. | Credit: Memories.ai Memories.ai is building a data pipeline for robotics companies that combines standardized video collection with AI-powered annotation to turn everyday egocentric footage into training data for robots. The San Francisco-based company is developing software and AI to help robots understand the physical world. It builds video-understanding models and data infrastructure, and it colle