
Sam Altman onstage at OpenAI’s DevDay 2026. | Photo: Hayden Field / The Verge While AI has made plenty of inroads on people's phones and computers, it's largely failed in dedicated devices. But over the next year, two major AI companies, Meta and OpenAI, will attempt to change that. And they're apparently betting on a similar path: testing appetites for physical hardware with their cutesy software agents. "Hardware is hard" is a tech industry mantra. Dedicated AI devices like t
Two major AI companies are working on dedicated physical devices featuring cute AI agents, marking a new attempt to make consumer AI hardware successful after previous products largely failed. One company is working with a famed ex-Apple designer and plans to ship no earlier than February 2027, while the other aims to launch a pendant-like device before the holiday shopping season. The companies are betting that combining usefulness with appealing, cute software agents will convince people to adopt these devices, despite previous dedicated AI hardware like the Friend and Humane AI Pin having inspired mainly frustration and backlash.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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