
Mathematics has been one of humanity’s most creative endeavors, akin to painting and poetry. Now, mathematicians are trying to save it from the brute force of AI.
Mathematics has traditionally been pursued as a creative endeavor similar to art and poetry, where mathematicians develop ideas through thoughtful processes and value understanding of their work. AI has recently solved a decades-old mathematical puzzle using thousands of agents working through brute force computation, raising concerns among mathematicians that this approach bypasses the understanding and deep exploration that characterizes mathematical culture. The AI proof lacks clear explanation of its reasoning, proper attribution of sources, and transparency about how it was derived, leaving experts unable to verify its validity or understand the underlying insights. A group of leading mathematicians has declared that mass-producing proofs through AI without understanding could damage the field rather than advance it, though some in the mathematics community already use AI in their work.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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