
Perplexity Research published a new post-training study. It trains a model inside Perplexity Computer on real user sessions, including failed ones. The method pairs rejection sampling fine-tuning with hint-guided self-distillation. In a live A/B test, tool-call failures fell from 2.24% to 1.77% between 2 trained checkpoints. Perplexity team reports this as a statistically significant 21.2% relative reduction. Is it deployable? Not directly. Perplexity has not released the post-trained weight
A computer agent was trained using a method that learns from both successful and failed real user sessions, rather than only successful ones. The training approach pairs rejection sampling fine-tuning with hint-guided self-distillation, where hints are corrective instructions based on information the model already had access to, and the same model checkpoint serves as both teacher and student during training. In live testing, tool-call failures decreased from 2.24% to 1.77% between two trained checkpoints, representing a statistically significant 21.2% relative reduction. The trained model runs only within a specific product and has not been released publicly, though the underlying base model is available openly.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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