
A pop-up shop for "dots," a personal assistant agent at OpenAI DevDay 2026. (Photo by Heather Diehl/Getty Images) | Getty Images At OpenAI's annual DevDay conference, the company pulled out all the stops to compete with its rivals - primarily Meta, whose Muse AI agent platform has seen early runaway success. CEO Sam Altman walked onstage to cheers and announced Dots, a "real-deal AI" agent powered by GPT-6 Astra, "inspired by the cool agents that we all watched in movies growing
OpenAI announced Dots, an AI agent powered by GPT-6 Astra that takes the form of customizable blobs and can build virtual worlds, positioning it as competition against Meta's Muse AI agent platform. While Muse offers free access to all users with a Meta account, Dots is currently restricted to users on OpenAI's paid Pro plan and above, limiting its reach compared to Meta's frictionless approach. The pricing difference reflects OpenAI's financial constraints, as the company reportedly cannot afford to offer the service for free despite significant funding and revenue growth. This creates a competitive disadvantage for OpenAI in the emerging market for AI agent platforms.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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