
Like Muse, OpenAI’s Dots are represented by cute, customizable avatars. | Image: OpenAI OpenAI is responding to Meta's buzzy Muse AI with agentic helpers of its own: Dots. During its DevDay keynote on Tuesday, OpenAI announced that Dots will serve as always-on AI assistants that can "do nearly anything" across connected apps in the background while learning your preferences over time. The company's capable GPT-6 Astra model powers Dots, which use their own cloud computer to acce
OpenAI has announced Dots, always-on AI assistants powered by its GPT-6 Astra model that can perform tasks across more than 4,000 connected apps while learning user preferences over time. Users can interact with Dots through text messaging or voice calls and receive updates as the assistant works on assigned tasks in the background. This announcement positions Dots as OpenAI's response to Meta's Muse AI, which is described as a similar competitor product. Currently limited to one Dot per user, the assistants can connect to platforms like Microsoft Teams and Slack and will eventually support text message communication.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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