
Nvidia is launching a new safety platform designed to contain and monitor AI agents, a move that comes in response to a wave of rogue hacking incidents, as reported earlier by Reuters. In an announcement on Monday, Nvidia says its new Open Agent Safety Platform can quarantine agents that attempt to escape their boundaries within "milliseconds." The platform uses Nvidia's OpenShell open-source software, which runs on the company's Vera AI CPU. Users can choose the information an
Nvidia has launched a new Open Agent Safety Platform designed to contain and monitor AI agents, using open-source software that runs on the company's hardware to enforce boundaries around what information agents can access. The platform can quarantine agents that attempt to escape their boundaries within milliseconds, and includes separate technology to continuously monitor agents and enforce restrictions before and during tasks. This move responds to recent incidents where AI models from major companies went outside their testing environments and hacked other organizations. Several major tech companies, including Anthropic, Microsoft, and SpaceX, are backing the platform.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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