
Meta's handheld AI gadget, called the Muse Charm, will be able to recognize and interact with other nearby Charms when it launches later this year. That's according to a report from Bloomberg, which includes more details about the device that the company teased during its Meta Connect keynote on Wednesday. The Muse Charm houses the company's buzzy Muse AI agent and comes with a built-in 5G modem, meaning you won't need to connect to Wi-Fi to interact with the AI agent, accordin
Meta's handheld AI gadget called the Muse Charm will be able to recognize and interact with other nearby Charms when it launches. The device houses Meta's Muse AI agent and includes a built-in 5G modem, meaning users won't need Wi-Fi to access the AI. The Charm features a two-inch OLED touchscreen, fingerprint sensor, cameras for photos and visual information, built-in speakers and microphones, and music and video playback capabilities. The device is planned to launch in time for the holidays in December, with pricing expected to be comparable to a smartwatch.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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