
It’s a big week for Meta. The company just kicked off its big Connect conference on Wednesday, and the new Muse AI agent appears to be an early hit. I’ve been using it — it is surprisingly good. CEO Mark Zuckerberg has obviously been out there taking a victory lap and participating in a lot of interviews about all this. So of course, we asked for him to appear on Decoder. Meta declined my interview request for whatever reason. But luckily Mark just did a big
The editor-in-chief of The Verge outlines questions he would ask Meta's CEO about the company's recent products and policies, after the CEO declined an interview request but gave an interview elsewhere. The main topics of concern are how Meta Glasses enable recording in ways fundamentally different from smartphones, whether constant passive surveillance is desirable, and the company's own acknowledgment that some glasses-recorded content is harmful enough to warrant down-ranking on its platforms. The piece argues there are gaps between the CEO's public statements and the actual implications of these technologies that warrant direct questioning.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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