
In this tutorial, we build a comprehensive multimodal augmentation and robustness workflow with AugLy for images, text, and audio. We start by addressing modern dependency compatibility issues and generating deterministic synthetic datasets so the experiments remain self-contained and reproducible. We then explore AugLy’s functional and class-based APIs, metadata, and intensity tracking, probabilistic composition, bounding-box-aware transformations, and custom transforms. We extend the wo
This tutorial demonstrates how to use AugLy, a tool for modifying data across images, text, and audio, to test whether machine learning models remain reliable when their inputs are altered or attacked. The work covers practical techniques including creating synthetic datasets, applying various transformations while tracking their intensity, detecting copied images despite distortions, and evaluating text classifiers against adversarial manipulations and unicode obfuscation. The approach integrates these augmentation and robustness experiments directly with PyTorch's data handling systems, treating data modification both as a way to generate training examples and as a method to measure model robustness.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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