
Perplexity has released Photon, an in-house retrieval and ranking engine written in Rust. It replaces an open-source engine Perplexity had forked for its AI-native search stack. Photon now handles retrieval and ranking for all production traffic. It also powers a new Fast Search mode in the Perplexity Search API. Perplexity reports single-call latency of 160 ms at p50 and 230 ms at p95. Is it deployable? Yes, as a hosted API. Set search_type: "fast" on POST /search and pay $1 per 1,000 reque
Perplexity has released Photon, a retrieval and ranking engine written in Rust that handles search queries for its AI search product. The engine significantly improves speed, reducing the slowest 1% of query response times from 800 milliseconds to 65 milliseconds, and requires far fewer machines to operate. Perplexity offers a faster search mode called Fast Search through its API at $1 per 1,000 requests, which costs about 68% less to run on agent tasks but returns slightly less relevant results than the default search option.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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