
OpenAI reaffirms Zero Data Retention for eligible API customers and previews Private Safety Processing for advanced AI safety without compromising data privacy.
OpenAI is previewing a system called Private Safety Processing that allows it to monitor for misuse across multiple customer interactions while keeping the underlying content hidden from OpenAI personnel. The system works by analyzing patterns in customer data without exposing the actual prompts or responses, using automated signals to flag potential risks instead. This matters because as AI systems handle longer and more complex tasks, safety risks often only become visible when viewing multiple interactions together, but many organizations need to keep their sensitive data private due to regulatory obligations. The new system is designed to let OpenAI continue offering Zero Data Retention, which means customer prompts and responses are not retained after processing, while still maintaining the ability to detect harmful patterns that single interactions alone would miss.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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