
After teasing its new Copilot "super app" last month, Microsoft is officially unveiling it today. The redesigned Copilot app bundles three AI capabilities into a single interface of chat, coding, and agents. As part of the launch, Microsoft is also rebranding Scout, the AI personal assistant it unveiled at Build earlier this year, as Autopilot. This new Copilot app will have three tabs for Home, Code, and Autopilot, with Home combining Copilot Chat and Cowork together. It's the
Microsoft has unveiled a redesigned Copilot app that combines three AI capabilities into a single interface: chat, coding, and agents called Autopilot. The app features three tabs organized around Home (which includes a personalized dashboard for emails and meetings), Code (which lets users create apps and automations), and Autopilot (described as a digital teammate). Microsoft believes this integrated "super app" will be as influential as its Office software, bundling multiple AI functions to serve knowledge workers in one place.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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