
Instinct is rolling out human-curated product and travel recommendations, but some users aren’t happy about getting suggestions they never asked for.
An AI startup has launched a new feature that pushes unsolicited product recommendations to users in categories like dining, travel, and shopping, drawing from both AI-generated suggestions and human-curated lists from partners like local chefs and designers. Several prominent users have publicly criticized the rollout on social media, saying the recommendations feel intrusive and irrelevant to their actual needs, comparing the experience unfavorably to spam or aggressive advertising. The feature matters because how AI assistants handle product suggestions could affect their competitiveness against larger rivals that do not employ this approach. The company recently secured significant funding and has disclosed that its platform handles substantial transaction volumes, suggesting the recommendations may represent a new revenue stream through advertising or affiliate arrangements.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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