
As AI agents grow more complex, understanding their memory requirements could help developers optimize performance and reduce computational costs.
Agents can learn from their own past work by extracting behavioral guidelines and reusing them at inference time, a process that requires no model weight updates. Research across eight models found that the optimal amount of memory to give an agent depends on the model's capability level, not simply on accumulating more guidelines. Strong models with available capacity benefit from receiving a complete set of guidelines, weaker models perform better with a selective subset retrieved per task, and already-saturated models show no measurable improvement. The practical implication is that memory should be calibrated as a dose tailored to each model rather than treated as a feature to uniformly enable.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme

Millions have downloaded Meta’s AI agent Muse. But getting it to do your bidding comes with privacy costs.

We created a list of the most notable AI agents that can live in your text messages, from general assistants to agents designed for families, travel, and work.
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