
Figma's update adds a new code layer, support for motion and shaders, and the ability to create custom plug-ins for various tasks using AI.
A design platform has released an update that integrates code directly into its collaborative canvas, adds support for animations and 3D transforms, and expands its AI capabilities for creating custom plug-ins and assets. Previously, designers had to create animations in separate software and convert them to code, but this update allows them to integrate animations directly within the platform. The company has been gradually adding code integration features over the past year through various AI tools and partnerships. These changes aim to make it easier for designers, product managers, and programmers to iterate together on projects without worrying about production-ready code quality.

In this tutorial, we build OpenHarness from scratch to better understand how a practical agent harness works. We recreate the major building blocks that make an agent system useful, including tool use, typed tool schemas, permissions, lifecycle hooks, memory, skills, context compaction, retry logic, cost tracking, and multi-agent coordination. Instead of treating an agent framework as a black box, we expose the full control flow and watch how the harness receives a user task, lets the model dec

The tokenmaxxing era was brief. We now appear to be entering the era of token rationing.

Figma has revealed some new design and coding product updates at its annual Config conference that aim to help creatives "push their ideas further" and automate tedious tasks with AI. Part of this is a reimagined canvas that's now optimized for full-stack development, according to Figma, bringing teams, AI agents, tools, and materials "together in one place." Notable callouts include coding layers that let you tweak the code of your projects without leaving the Figma Design can
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