
Grokipedia, SpaceXAI's AI-powered competitor to Wikipedia, recently started incorporating edits again, and today, it got some design tweaks as part of a v0.3 update, including a new logo and refreshes to its homepage and live edits page. SpaceXAI head of design Benji Taylor calls it a "newly refreshed Grokipedia." Grokipedia's old homepage was pretty much just a logo and a search bar, but the updated homepage includes a list of featured articles, a list of the most-read article
Grokipedia, an AI-powered competitor to Wikipedia created by SpaceXAI, received a visual redesign as part of a v0.3 update that includes a new logo and refreshed homepage and live edits page. The updated homepage now displays featured articles, most-read articles, and a tracker of latest edits, replacing the previous sparse design that consisted mainly of a logo and search bar. The redesign marks renewed activity for Grokipedia after it appeared to stop making updates for more than three months earlier in the year, though the company did not provide comment on the reasons for resuming development.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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