
Your next coworker might well be an AI agent—and will require a whole new model of workplace interactions.
AI agents are autonomous systems based on large language models that are being deployed as digital employees in workplaces, with companies adding them to organizational charts and marketing them as workers available 24/7. The trend matters because these agents are entering the workforce alongside humans, yet there is little discussion about how they function as actual coworkers or what workplace standards should apply to them. Companies are designing these agents with human-like traits, including names, avatars, and communication styles that encourage employees to anthropomorphize them, but research suggests this approach may create problems such as reduced error-catching by managers and potential neurological effects from emotional attachment to AI systems. The lack of established guardrails and agreed-upon terminology for how to treat AI agents in professional settings means organizations are adapting workplace norms without clear standards in place.

DeepSeek has released an official desktop app for DeepSeek Harness (dsh), its open-source agent harness. The app ships with the v0.2 preview. Installers cover macOS (Apple silicon) and Windows (64-bit). Is it deployable? Yes, today, as a preview. Download it from deepseek.com/harness or run npx @deepseek-ai/dsh web. DeepSeek warns that compatibility-breaking changes will follow. What Shipped in v0.2 A harness is the runtime that turns a model into an agent. It reads files, runs command

When AI systems claim task completion without verification, downstream errors can cascade through dependent processes, exposing gaps in reliability for critical workflows.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extreme
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